package com.yanqu.road.entity.tradewar;

import com.yanqu.road.entity.player.UserBaseInfo;

public class UserTradeWarEnemyRecord {

	private long userId;

	private long enemyUserId;

	private UserBaseInfo enemyBaseInfo;

	private long enemyScore;

	private int totalFightTimes;            //总的来犯次数

	private int fightBackTimes;            //反击次数

	public long getUserId() {
		return userId;
	}

	public void setUserId(long userId) {
		this.userId = userId;
	}

	public long getEnemyUserId() {
		return enemyUserId;
	}

	public void setEnemyUserId(long enemyUserId) {
		this.enemyUserId = enemyUserId;
	}

	public UserBaseInfo getEnemyBaseInfo() {
		return enemyBaseInfo;
	}

	public void setEnemyBaseInfo(UserBaseInfo enemyBaseInfo) {
		this.enemyBaseInfo = enemyBaseInfo;
	}

	public long getEnemyScore() {
		return enemyScore;
	}

	public void setEnemyScore(long enemyScore) {
		this.enemyScore = enemyScore;
	}

	public int getTotalFightTimes() {
		return totalFightTimes;
	}

	public void setTotalFightTimes(int totalFightTimes) {
		this.totalFightTimes = totalFightTimes;
	}

	public int getFightBackTimes() {
		return fightBackTimes;
	}

	public void setFightBackTimes(int fightBackTimes) {
		this.fightBackTimes = fightBackTimes;
	}
}
